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Hi there, its just me again!
I am modelling a little metal figurine (much like the well-known
wood-type
artists use as a sketch model). I did remember some posts a while ago,
where some people discussed things like using high rgb values for the
lightsources, but also low fade_distances and exponent in reflection.
I wanted to ask if there are some general strategies on how to find the
right setting, e.g. for the exponent (which was used as a specular
highlighting
simulation or something alike), fade_power and fade_distance etc.
So?
Tim
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
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